RnD UE 5.3 Meta Human features. Its pretty cool to be able to create facial expressions captures from my iphone video recording. Epic did a great job making it easy to accomplish.
19 April 2024
06 April 2024
UE 5.3 - Stylized VFX Attack
I downloaded a character and two animations then combined them into one and applied the skeleton binding. In addition, I created the Sword Trail effect, Motion Effect, Smoke Effect and an extra Power up Effect.
And a few audio cues to go along.. 😁
04 April 2024
Unreal 5.3 - Base Game Play Mode
In order to provide VFX for a game, I need a game. So...I created one in UE 5 these past couple days. This is a WIP of the Base Gameplay mode (Hence the Drum And Bass 😏 ) I started with an initial blocking out version of the game to figure out all of the logic and blueprints of the game. I downloaded characters from Mixamo with animations, then set Third Person Player logic with blueprints. In addition I set up NPC characters with AI logic and also did a quick variation of one in Houdini, then reapplied skeleton binding and animations. I downloaded existing environment/vehicle meshes for initial setup. I am a VFX artist so the principle of the gameplay is basic, Try to last as many rounds as you can as the NPC's multiply every round, Yea I know sounds familiar 😉 But now I have enough to polish and start to add VFX for 10% more badass. 😁
Let the games begin!!!
20 March 2024
14 March 2024
Unreal Engine 5.3
Level FX / CHAOS destruction / Level Characters
[W.I.P.] [Simple Mocap Animations]
Unreal Engine 5.3 exercises - I took a break from Houdini Crowds RnD to give some love to the Unreal 5.3 engine. I took approximately an hour to set dress some existing FX within this environment I downloaded form UE marketplace. I utilized the pre-existing cinematic cameras within the level sequencer to render out. In addition I downloaded Characters and mocap anims to be retargeted and used with the UE5 engine as player characters. I also tested out some destruction with the Chaos system within UE5. Its nice that most of the bugs for Houdini to Unreal pipeline have smoothed out some. Great job to all dev software teams! 💪
More testing to come!
05 March 2024
Houdini 20
Crowd Simulation [W.I.P.] [Simple Mocap Animations]
Houdini Crowd exercises - Setup mocap animations towards agents with a ragdoll threshold with Pyro.
27 February 2024
Houdini Stadium Crowd
Houdini 19.5
Crowd Simulation [W.I.P.] [Simple Mocap Animations]
Houdini Crowd - Multiple Agents with Material Style sheets and multiple random mocap animations.
24 February 2024
22 February 2024
Houdini Crowds
Houdini 19.5
Crowd Simulation [W.I.P.] [Simple Mocap Animations]
Houdini Crowd - WIP - Multiple Agents with style sheets. Building up on my Crowd system to have numerous agents with multiple layers and style sheets.
Houdini Crowds
Houdini 19.5
Houdini Crowd exercise - Setup mocap animations towards multiple agents with a ragdoll threshold utilizing crowd seeking node WIP
12 February 2024
Houdini Crowds
Houdini 19.5
Crowd Simulation [W.I.P.] [Simple Animations]Agent Relationship Setup - Agent 2 riding /attached to Agent 1
29 May 2023
16 May 2023
21 March 2023
JasonSuarez - FLUIDS/VELLUM - RnD Project - One
Houdini 19.0, MotionBuilder
Fluids, Vellum [W.I.P.] [Simple Mocap Animations]
07 February 2019
VFX Highlights 2018
VFX Shot List:
-SuperGirl: Wine Fluid and Spider Crowd Sim (Houdini-Flip/Crowd)
-All American: Stadium Background Crowd Sims (Maya-Golaem)
-Narcos: Smoke Plume Columns (Houdini-SmokePyro)
-SuperGirl: Purity Scream and Glass Destruct Debris (3dsMax-Pflow/FumeFX/Stoke/Frost)
-SuperGirl: Cavern Destruct Explosion (Houdini-Rigid/Pyro)
-Legends of Tomorrow: Hand Gun Musket and Blood Spray (3dsMax-FumeFX, Realflow)
-Legends of Tomorrow: Ground Interact and Footprints (Houdini-Rigid/Grain)
-Flash: Ground Interact Mound and Dust Trail (Houdini-SmokePyro/Grain)
10 April 2017
VFX Demo Reel 2016-2017
VFX Shot List:
-SuperGirl:Ground Destruct,Ground Fire,Ground Smoke (3DSMAX, Pflow, Rayfire, FumeFX)
-Flash:Ground Scorch,Ground Fire (3DSMAX, FumeFX)
-DC's Legends of Tomorrow:Ground Gravel Trail (3DSMAX, Pflow, FumeFX)
-SuperGirl:Background Meteors (3DSMAX, Pflow, FumeFX)
-Flash: ColdGun Effect (3DSMAX, FumeFX)
-DC's Legends of Tomorrow:Firestorm Effect (3DSMAX, FumeFX)
-DC's Legends of Tomorrow:HeatGun Effect (3DSMAX, FumeFX)
-DC's Legends of Tomorrow:Atmospheric Entrance Effect on Waverider (3DSMAX, FumeFX)
-SuperGirl:Smoke Grenade Explosion (3DSMAX, Pflow, FumeFX)
-SuperGirl:Dust Impact Trail, Debris Impact Trail (3DSMAX, Pflow, FumeFX)
-SuperGirl:Foreground Explosion (3DSMAX, FumeFX)
-SuperGirl:Electrical Effect (3DSMAX, Thinking Particles, Krakatoa))
-SuperGirl:Kryptonic Chest Ray Effect (3DSMAX, FumeFX)
-Flash:Glass Destruction(3DSMAX, Rayfire)
-SuperGirl:Bot Swarm Effects (3DSMAX, Pflow)
06 September 2016
Black Ops 3 / DLC Zombies - Visual Effects Demo Reel
2015-2016 Highlight Reel
VFX Shot List: (All Effects produced within proprietary software)
-Structure Explosions, Environment Effects
-Structure Explosions,Structure Fires, Environment Effects
-Shaft Explosion
-Structure Fire/Smoke
-Underwater Effects
-Prop Explosion and Splashes
-Prop Explosion and Splashes
-Structure Explosions and Vehicle Explosion
-Dragon Landing Effect
-Effects for entire animation sequence
-Underwater effects
-Laser Eye effect
-Environment effects
-Effects for entire Dragon land, taking off and flying animation sequence
-Water Splash effects
-Water Splash effects for animation
-Boat destruction
-Weapon effect
-Weapon effect
-Zombie Mech effects
-Zombie Mech effects
-Environment effects, Animation explosion effects
-Re-timed Destruction Smoke/Debris
-Portal effects, environment effects
- Environment effects, Event driven effects
-Skull weapon effects
-Underwater effects
-Environment/Waterfall effects
-Passage way appearing effect
-Teleport prop effects -Larva birth effects
-Thunder Weapon effect
-Splash effects
-Water effects
-Destruction dust effects
-Explosions
-Underwater effect, Underwater explosions
-Underwater Environment effects
-Exterior destruction, Water splashes, explosions
VFX Shot List: (All Effects produced within proprietary software)
-Structure Explosions, Environment Effects
-Structure Explosions,Structure Fires, Environment Effects
-Shaft Explosion
-Structure Fire/Smoke
-Underwater Effects
-Prop Explosion and Splashes
-Prop Explosion and Splashes
-Structure Explosions and Vehicle Explosion
-Dragon Landing Effect
-Effects for entire animation sequence
-Underwater effects
-Laser Eye effect
-Environment effects
-Effects for entire Dragon land, taking off and flying animation sequence
-Water Splash effects
-Water Splash effects for animation
-Boat destruction
-Weapon effect
-Weapon effect
-Zombie Mech effects
-Zombie Mech effects
-Environment effects, Animation explosion effects
-Re-timed Destruction Smoke/Debris
-Portal effects, environment effects
- Environment effects, Event driven effects
-Skull weapon effects
-Underwater effects
-Environment/Waterfall effects
-Passage way appearing effect
-Teleport prop effects -Larva birth effects
-Thunder Weapon effect
-Splash effects
-Water effects
-Destruction dust effects
-Explosions
-Underwater effect, Underwater explosions
-Underwater Environment effects
-Exterior destruction, Water splashes, explosions
DEMO REELS
2014 Highlight Reel
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2012-2013 Highlight Reel
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2011 Highlight Reel
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2012-2013 Highlight Reel
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2011 Highlight Reel
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